![]() ![]() The Minotaur finds itself drifting helplessly through the astral plane." "The Minotaur lifts his greataxe, preparing to sink it deep into the Rogue's neck, when suddenly with a shudder and a failed Charisma save, it winks out of existance, and a Familiar (thrice-cursed by the DM) Owl is in it's place. Suddenly arcs of energy dance across his shiny plate mail dealing (cantrip dice) lightning damage! Before he or his minions can react Angmar, Destroyer of action economies takes back to the air, safely out of reach." "A bolt of brown and white, a flurry of feathers, streaks down from the sky and briefly alights on the Dark Knight's steel helm. ![]() "Hmm? Oh, while you rested I prepared Glyphs of Warding at key locations along the enemies defenses." "Wizard, why didn't you rest? We're preparing to assault the castle!" I'm pretty sure this works, but if anyone has any evidence to the contrary, I'd be curious to know.Įdit: also best familiar for Arcane Trickster.Īll familiars are powerful, but the Owl familiar makes an excellent scout, and with it's bonuses to perception, ability to escape opportunity attacks, ability to move stealthily in the air, it can be an unstoppable engine of death and destruction for any properly shenanigan inclined wizard, even at high levels: Otherwise just use Dash to expand your swooping range, or Dodge to mitigate it's measly AC)Ĥ) Owl finishes up its movement, still during its turn, and bails out, not provoking because of its lovely Flyby ability. (If you're feeling super cheeky, and your DM is kind, you might be able to sneak having the Owl use it's *action* to "Help", giving you advantage on the roll. In order for this to work, you need to act before your familiar.ġ) You use the "Ready" action to cast your spell, and hold onto it (note this does require concentration), naming your "condition" as when your owl gets in range.Ģ) Do your movement, or whatever else you can manage on your turn (make sure you stay in the 100ft range though)ģ) Owl's turn, it swoops in, and when it's in range, you use your reaction to discharge the spell, and the owl uses it's reaction to channel it. However we do have reactions and the Ready action. ![]() While it is *possible* to use a Familiar Owl's flyby to deliver a touch spell, it's not as simple as it would seem since based on the Find Familiar spell, you do act separately, so you are not allowed to have the owl move in, then you cast your spell, then have the owl move out basically, you're not allowed to weave parts of different characters turns together. If you or someone in your party is playing a rogue, your familiar can create a situation for a sneak attack, just by standing near the enemy, or, by using help action and then moving away without having to disengage, because Flyby. Use your action to cast a spell, it delivers said spell, and then it flies away without getting attacked, and you can even use its action to either use dodge, dash, help or hide action, or whatever for maximum tactical gain. And it even has 60ft of fly speed to move outside of melee range, and then taking cover in a tree or behind some wall. Being able to use a touch spell, and then getting out of range, without provoking attacks of opportunity is amazing. This is what makes it so good for inside of combat. Even without taking control over it with the spell, you can just use it as a natural sentry while you do something else.Īnd then it has Flyby. Not only that, it has 120ft of darkvision. It has skill bonuses for Perception and Stealth, and has advantage on Perception checks. This bird is singlehandedly the best familiar in vanilla. Like I said - doesn't make much sense when explained, but that's how it works. So the gist is: Your owl moves at the same time as you, your enemies, your allies, and everyone in combat, so even though it moves first on board, flies up to the enemy, uses Help Action, and flies away, then even though 2 more people have moved inbetween the owl and yourself, it all happened at once, so it was helping you with your attack, and then immediately left. I know it doesn't make much sense on the board, since everyone moves one after another, but there would be just no way of doing it otherwise (closest thing would probably be Gygaxian Initiative, but that's much more complicated and still isn't truly "real time"). ![]() In order to easier understand this, Haven923, you need to understand one vital thing about how D&D combat rounds operate in relation to time passing. Phandelver and Below: The Shattered ObeliskĮxactly as TheRealNedlam1 has pointed out. Mordenkainen Presents: Monsters of the Multiverse ![]()
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